The purpose of these roundups is to cast a spotlight on some mods that have caught my attention over the past month or so. The mods weren’t necessarily released or updated in that month, and I haven’t necessarily perfectly play-tested the mod, but they may otherwise look interesting, high quality, or are pushing the capabilities of the base game.
Stellaris has a huge number of mods from which to select so it can be difficult to spot what’s good and what’s not. I don’t claim that the choices I make are definitive, but I have enough experience with using mods that I can generally spot a diamond in the rough. I’m of course open to being corrected!
You can find all of the mods featured in these roundups in my Steam Workshop Collection “Odin Gaming Mod Roundup”.
While it’s relevant, I’ll continue to publish one of these every month. Follow Odin Gaming for email updates or follow me on Twitter to be notified of any posts as soon as they’re made.
|February ’17||A new animated species portrait, star and planet modifiers, and a couple of big in-development mods.|
|March ’17||Synthetic portraits, dynamic borders, fleet-based empires, and more FTL types.|
|April ’17||Many promising mods making full use of the new mechanics introduced by Banks and Utopia.|
|May ’17||Some epic portraits, new military game mechanics, and more ethics and governments.|
|June ’17||Fleet AI improvements, a pirate government authority, and cosmic diversity.|
|July ’17||More Ascension Perks, Traditions, Megastructures, and Planet Textures.|
|August ’17||More megastructures, Gaia world improvements, and late-game improvements.|